#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) { *(tint_symbol_4) = 0; int const x_26 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_29 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_32 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_35 = x_6.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_5) = float4(float(x_26), float(x_29), float(x_32), float(x_35)); while (true) { bool x_54 = false; bool x_55_phi = false; int const x_42 = *(tint_symbol_4); if ((x_42 < 100)) { } else { break; } int const x_45 = *(tint_symbol_4); *(tint_symbol_4) = (x_45 + 1); x_55_phi = true; if (!(true)) { int const x_51 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_53 = x_6.x_GLF_uniform_int_values.arr[1].el; x_54 = (x_51 == x_53); x_55_phi = x_54; } bool const x_55 = x_55_phi; if (!(x_55)) { break; } } while (true) { int const x_63 = *(tint_symbol_4); if ((x_63 < 100)) { } else { break; } int const x_66 = *(tint_symbol_4); *(tint_symbol_4) = (x_66 + 1); int const x_69 = x_6.x_GLF_uniform_int_values.arr[0].el; float const x_70 = float(x_69); *(tint_symbol_5) = float4(x_70, x_70, x_70, x_70); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread int tint_symbol_6 = 0; thread float4 tint_symbol_7 = 0.0f; main_1(x_6, &(tint_symbol_6), &(tint_symbol_7)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }