[[block]] struct buf0 { one : i32; }; [[group(0), binding(0)]] var<uniform> x_7 : buf0; var<private> x_GLF_color : vec4<f32>; fn main_1() { var a : i32; var i : i32; a = 0; i = 0; loop { let x_32 : i32 = i; if ((x_32 < 5)) { } else { break; } let x_36 : i32 = x_7.one; if ((x_36 == 0)) { if ((floor(bitcast<f32>(-4194304)) > 0.0)) { a = -1; break; } } let x_45 : i32 = a; a = (x_45 + 1); continuing { let x_47 : i32 = i; i = (x_47 + 1); } } let x_49 : i32 = a; if ((x_49 == 5)) { x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }