struct S { int x; int y; }; cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void func_struct_S_i1_i11_(inout S arg) { arg.y = 1; return; } void main_1() { float a = 0.0f; S b[2] = (S[2])0; S param = (S)0; a = 5.0f; while (true) { const int x_43 = asint(x_10[0].x); b[x_43].x = 1; const int x_46 = b[1].x; if ((x_46 == 1)) { const int x_51 = asint(x_10[0].x); if ((x_51 == 1)) { break; } const S x_56 = b[1]; param = x_56; func_struct_S_i1_i11_(param); b[1] = param; const int x_61 = b[1].y; a = float(x_61); } a = 0.0f; { if (false) { } else { break; } } } if ((a == 5.0f)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }