[[block]] struct buf0 { one : i32; }; [[group(0), binding(0)]] var<uniform> x_5 : buf0; var<private> x_GLF_color : vec4<f32>; fn main_1() { var x_31 : bool; var x_32_phi : bool; let x_26 : bool = (sign(cosh(709.0)) == 1.0); x_32_phi = x_26; if (!(x_26)) { let x_6 : i32 = x_5.one; x_31 = (x_6 == 1); x_32_phi = x_31; } let x_32 : bool = x_32_phi; if (x_32) { x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }