[[block]] struct buf0 { zero : i32; }; [[group(0), binding(0)]] var<uniform> x_7 : buf0; var<private> x_GLF_color : vec4<f32>; fn func_i1_(x : ptr<function, i32>) { let x_41 : i32 = *(x); let x_43 : i32 = x_7.zero; if ((x_41 < x_43)) { discard; } let x_47 : i32 = *(x); if ((x_47 > 8)) { x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); } return; } fn main_1() { var i : i32; var param : i32; var x_31_phi : i32; x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); i = 0; x_31_phi = 0; loop { let x_31 : i32 = x_31_phi; let x_35 : i32 = x_7.zero; if ((x_31 < (10 + x_35))) { } else { break; } continuing { param = x_31; func_i1_(&(param)); let x_32 : i32 = (x_31 + 1); i = x_32; x_31_phi = x_32; } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }