cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int loop_count = 0; loop_count = 0; const float x_33 = asfloat(x_7[0].x); const float x_35 = asfloat(x_7[0].y); const bool x_36 = (x_33 > x_35); if (x_36) { return; } const float x_40 = gl_FragCoord.x; const bool x_41 = (x_40 < 0.0f); { for(; (loop_count < 100); loop_count = (loop_count + 1)) { if (x_36) { break; } if (x_36) { x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); } else { if (x_41) { return; } } if (x_36) { x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); } else { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } if (x_36) { return; } if (x_41) { { for(; (loop_count < 100); loop_count = (loop_count + 1)) { } } } } } if ((loop_count >= 100)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }