#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct tint_array_wrapper { float4 arr[8]; }; struct tint_array_wrapper_1 { float4 arr[16]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10) { tint_array_wrapper x_81 = {.arr={float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}}; tint_array_wrapper x_82 = {}; tint_array_wrapper x_83 = {}; tint_array_wrapper x_84 = {}; tint_array_wrapper_1 x_85 = {}; float4 x_95 = 0.0f; float4 x_95_phi = 0.0f; int x_98_phi = 0; tint_array_wrapper const tint_symbol_4 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}}; x_81 = tint_symbol_4; tint_array_wrapper const x_86 = x_81; float4 const x_87 = *(tint_symbol_9); float2 const x_90 = x_6.resolution; float2 const x_93 = floor(((float2(x_87.x, x_87.y) / x_90) * 32.0f)); x_95_phi = float4(0.5f, 0.5f, 1.0f, 1.0f); x_98_phi = 0; while (true) { float4 x_142 = 0.0f; int x_99 = 0; bool x_127_phi = false; float4 x_96_phi = 0.0f; x_95 = x_95_phi; int const x_98 = x_98_phi; if ((x_98 < 8)) { } else { break; } float4 x_104 = 0.0f; x_82 = x_86; x_104 = x_82.arr[x_98]; switch(0u) { default: { float const x_107 = x_93.x; float const x_108 = x_104.x; if ((x_107 < x_108)) { x_127_phi = false; break; } float const x_112 = x_93.y; float const x_113 = x_104.y; if ((x_112 < x_113)) { x_127_phi = false; break; } if ((x_107 > (x_108 + x_104.z))) { x_127_phi = false; break; } if ((x_112 > (x_113 + x_104.w))) { x_127_phi = false; break; } x_127_phi = true; break; } } bool const x_127 = x_127_phi; x_96_phi = x_95; if (x_127) { tint_array_wrapper const tint_symbol_5 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}}; x_83 = tint_symbol_5; float const x_131 = x_83.arr[x_98].x; tint_array_wrapper const tint_symbol_6 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}}; x_84 = tint_symbol_6; float const x_134 = x_84.arr[x_98].y; tint_array_wrapper_1 const tint_symbol_7 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; x_85 = tint_symbol_7; x_142 = x_85.arr[((((int(x_131) * int(x_134)) + (x_98 * 9)) + 11) % 16)]; x_96_phi = x_142; } float4 const x_96 = x_96_phi; { x_99 = (x_98 + 1); x_95_phi = x_96; x_98_phi = x_99; } } *(tint_symbol_10) = x_95; return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_11 = 0.0f; thread float4 tint_symbol_12 = 0.0f; tint_symbol_11 = gl_FragCoord_param; main_1(x_6, &(tint_symbol_11), &(tint_symbol_12)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_12}; tint_symbol_2 const tint_symbol_8 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_8; }