struct buf0 { five : i32; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var i : i32; let x_26 : i32 = x_6.five; i = x_26; loop { let x_31 : i32 = i; if ((x_31 > 0)) { } else { break; } let x_34 : i32 = i; i = (x_34 - 1); let x_36 : i32 = i; i = (x_36 - 1); } let x_38 : i32 = i; if ((x_38 == -1)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }