#include using namespace metal; template inline vec operator*(matrix lhs, packed_vec rhs) { return lhs * vec(rhs); } template inline vec operator*(packed_vec lhs, matrix rhs) { return vec(lhs) * rhs; } float3 Bad(uint index, float3 rd) { float3 normal = float3(0.0f); normal[index] = -(sign(rd[index])); return normalize(normal); } struct S { /* 0x0000 */ packed_float3 v; /* 0x000c */ uint i; }; void tint_symbol_inner(uint idx, device S* const tint_symbol_1) { (*(tint_symbol_1)).v = Bad((*(tint_symbol_1)).i, (*(tint_symbol_1)).v); } kernel void tint_symbol(device S* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) { tint_symbol_inner(idx, tint_symbol_2); return; }