struct modf_result { float fract; float whole; }; modf_result tint_modf(float param_0) { float whole; float fract = modf(param_0, whole); modf_result result = {fract, whole}; return result; } void modf_684d46() { modf_result res = tint_modf(1.0f); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { modf_684d46(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { modf_684d46(); return; } [numthreads(1, 1, 1)] void compute_main() { modf_684d46(); return; }