#include using namespace metal; struct modf_result { float fract; float whole; }; modf_result tint_modf(float param_0) { float whole; float fract = modf(param_0, whole); return {fract, whole}; } struct tint_symbol { float4 value [[position]]; }; void modf_684d46() { modf_result res = tint_modf(1.0f); } vertex tint_symbol vertex_main() { modf_684d46(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { modf_684d46(); return; } kernel void compute_main() { modf_684d46(); return; }