#include using namespace metal; struct tint_array_wrapper { int arr[9]; }; struct tint_array_wrapper_1 { int arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void func_i1_(thread int* const x, thread float4* const tint_symbol_4) { int a = 0; tint_array_wrapper data = {}; tint_array_wrapper_1 temp = {}; int i = 0; bool x_95 = false; bool x_96_phi = false; a = 0; data.arr[0] = 5; while (true) { int const x_56 = a; int const x_57 = *(x); if ((x_56 <= x_57)) { } else { break; } int const x_60 = a; if ((x_60 <= 10)) { int const x_64 = a; int const x_66 = a; int const x_69 = data.arr[min(x_66, 0)]; temp.arr[min(x_64, 1)] = x_69; int const x_71 = a; a = (x_71 + 1); } } i = 0; while (true) { int const x_77 = i; if ((x_77 < 2)) { } else { break; } int const x_80 = i; int const x_82 = temp.arr[0]; int const x_83 = i; data.arr[x_80] = (x_82 + x_83); { int const x_86 = i; i = (x_86 + 1); } } int const x_89 = data.arr[0]; bool const x_90 = (x_89 == 5); x_96_phi = x_90; if (x_90) { int const x_94 = data.arr[1]; x_95 = (x_94 == 6); x_96_phi = x_95; } bool const x_96 = x_96_phi; if (x_96) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } void main_1(thread float4* const tint_symbol_5) { int i_1 = 0; int param = 0; i_1 = 1; while (true) { int const x_43 = i_1; if ((x_43 < 6)) { } else { break; } int const x_46 = i_1; param = x_46; func_i1_(&(param), tint_symbol_5); { int const x_48 = i_1; i_1 = (x_48 + 1); } } return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_6 = 0.0f; main_1(&(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }