type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; [[group(0), binding(0)]] var x_9 : buf0; var x_GLF_color : vec4; fn main_1() { var numbers : array; var a : vec2; var b : f32; let x_38 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_40 : i32 = x_6.x_GLF_uniform_int_values[0]; numbers[x_38] = x_40; let x_43 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_45 : i32 = x_6.x_GLF_uniform_int_values[1]; numbers[x_43] = x_45; let x_48 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_50 : i32 = x_6.x_GLF_uniform_int_values[2]; numbers[x_48] = x_50; let x_53 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_56 : f32 = x_9.x_GLF_uniform_float_values[2]; let x_60 : i32 = numbers[select(2, 1, (0.0 < x_56))]; a = vec2(f32(x_53), f32(x_60)); let x_63 : vec2 = a; let x_65 : f32 = x_9.x_GLF_uniform_float_values[1]; let x_67 : f32 = x_9.x_GLF_uniform_float_values[1]; b = dot(x_63, vec2(x_65, x_67)); let x_70 : f32 = b; let x_72 : f32 = x_9.x_GLF_uniform_float_values[0]; if ((x_70 == x_72)) { let x_78 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_81 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_84 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_87 : i32 = x_6.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_78), f32(x_81), f32(x_84), f32(x_87)); } else { let x_91 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_92 : f32 = f32(x_91); x_GLF_color = vec4(x_92, x_92, x_92, x_92); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }