cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float undefined = 0.0f; bool x_45 = false; bool x_46_phi = false; undefined = sinh(asfloat(0x7f800000u)); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_10 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const bool x_38 = (1 == x_10); x_46_phi = x_38; if (!(x_38)) { const float x_42 = undefined; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_44 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_45 = (x_42 > x_44); x_46_phi = x_45; } if (x_46_phi) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_12 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_13 = asint(x_6[1].x); const int x_14 = asint(x_6[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_15 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(float(x_12), float(x_13), float(x_14), float(x_15)); } else { const int x_16 = asint(x_6[1].x); const float x_60 = float(x_16); x_GLF_color = float4(x_60, x_60, x_60, x_60); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }