type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var i : i32; var v : vec4; let x_30 : i32 = x_6.x_GLF_uniform_int_values[1]; i = x_30; loop { let x_35 : i32 = i; let x_37 : i32 = x_6.x_GLF_uniform_int_values[2]; if ((x_35 < x_37)) { } else { break; } v = unpack4x8unorm(100u); let x_42 : f32 = v.x; let x_44 : i32 = i; if ((i32(x_42) > x_44)) { let x_49 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_50 : f32 = f32(x_49); x_GLF_color = vec4(x_50, x_50, x_50, x_50); return; } continuing { let x_52 : i32 = i; i = (x_52 + 1); } } let x_55 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_58 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_61 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_64 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_55), f32(x_58), f32(x_61), f32(x_64)); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }