#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[7]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { float4 v1 = 0.0f; float4 v2 = 0.0f; float4 v3 = 0.0f; float4 v4 = 0.0f; bool x_69 = false; bool x_77 = false; bool x_85 = false; bool x_93 = false; bool x_70_phi = false; bool x_78_phi = false; bool x_86_phi = false; bool x_94_phi = false; float const x_41 = x_6.x_GLF_uniform_float_values.arr[2].el; float const x_43 = x_6.x_GLF_uniform_float_values.arr[2].el; float const x_45 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_47 = x_6.x_GLF_uniform_float_values.arr[2].el; v1 = float4(x_41, x_43, x_45, x_47); v2 = float4(1.570796371f, 1.119769573f, INFINITY, 0.927295208f); float const x_50 = x_6.x_GLF_uniform_float_values.arr[0].el; v3 = float4(x_50, x_50, x_50, x_50); float4 const x_52 = v1; float4 const x_53 = v2; float4 const x_54 = v3; v4 = smoothstep(x_52, x_53, x_54); float4 const x_56 = v4; *(tint_symbol_4) = float4(x_56.x, x_56.y, x_56.w, x_56.x); float const x_59 = v4.x; float const x_61 = x_6.x_GLF_uniform_float_values.arr[4].el; bool const x_62 = (x_59 > x_61); x_70_phi = x_62; if (x_62) { float const x_66 = v4.x; float const x_68 = x_6.x_GLF_uniform_float_values.arr[5].el; x_69 = (x_66 < x_68); x_70_phi = x_69; } bool const x_70 = x_70_phi; x_78_phi = x_70; if (x_70) { float const x_74 = v4.y; float const x_76 = x_6.x_GLF_uniform_float_values.arr[3].el; x_77 = (x_74 > x_76); x_78_phi = x_77; } bool const x_78 = x_78_phi; x_86_phi = x_78; if (x_78) { float const x_82 = v4.y; float const x_84 = x_6.x_GLF_uniform_float_values.arr[6].el; x_85 = (x_82 < x_84); x_86_phi = x_85; } bool const x_86 = x_86_phi; x_94_phi = x_86; if (x_86) { float const x_90 = v4.w; float const x_92 = x_6.x_GLF_uniform_float_values.arr[0].el; x_93 = (x_90 == x_92); x_94_phi = x_93; } bool const x_94 = x_94_phi; if (x_94) { float const x_99 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_101 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_103 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_105 = x_6.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_4) = float4(x_99, x_101, x_103, x_105); } else { float const x_108 = x_6.x_GLF_uniform_float_values.arr[1].el; *(tint_symbol_4) = float4(x_108, x_108, x_108, x_108); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }