cbuffer cbuffer_x_7 : register(b1, space0) { uint4 x_7[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[2]; }; void main_1() { float a = 0.0f; float b = 0.0f; a = 1.0f; const float x_33 = asfloat(x_7[1].x); b = clamp(x_33, (false ? a : 0.0f), 1.0f); const float x_37 = b; const float x_39 = asfloat(x_7[1].x); if ((x_37 == x_39)) { const float x_44 = b; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_46 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_49 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_52 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_55 = asint(x_9[1].x); x_GLF_color = float4((x_44 * x_46), float(x_49), float(x_52), float(x_55)); } else { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_59 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_60 = float(x_59); x_GLF_color = float4(x_60, x_60, x_60, x_60); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }