type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; [[group(0), binding(0)]] var x_9 : buf0; var x_GLF_color : vec4; fn main_1() { var v : vec4; var i : i32; let x_40 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_43 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_46 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_49 : i32 = x_6.x_GLF_uniform_int_values[0]; v = vec4(f32(x_40), f32(x_43), f32(x_46), f32(x_49)); let x_53 : i32 = x_6.x_GLF_uniform_int_values[4]; i = x_53; loop { let x_58 : i32 = i; let x_60 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_58 < x_60)) { } else { break; } let x_63 : vec4 = v; let x_64 : vec4 = v; let x_65 : vec4 = v; let x_66 : vec4 = v; let x_88 : i32 = i; let x_92 : f32 = x_9.x_GLF_uniform_float_values[0]; if ((mat4x4(vec4(x_63.x, x_63.y, x_63.z, x_63.w), vec4(x_64.x, x_64.y, x_64.z, x_64.w), vec4(x_65.x, x_65.y, x_65.z, x_65.w), vec4(x_66.x, x_66.y, x_66.z, x_66.w))[0u][x_88] > x_92)) { let x_96 : i32 = i; let x_97 : vec4 = v; let x_99 : f32 = x_9.x_GLF_uniform_float_values[1]; let x_102 : f32 = x_9.x_GLF_uniform_float_values[0]; let x_106 : i32 = x_6.x_GLF_uniform_int_values[1]; v[x_96] = clamp(x_97, vec4(x_99, x_99, x_99, x_99), vec4(x_102, x_102, x_102, x_102))[x_106]; } continuing { let x_109 : i32 = i; i = (x_109 + 1); } } let x_111 : vec4 = v; let x_113 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_114 : f32 = f32(x_113); if (all((x_111 == vec4(x_114, x_114, x_114, x_114)))) { let x_122 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_125 : i32 = x_6.x_GLF_uniform_int_values[4]; let x_128 : i32 = x_6.x_GLF_uniform_int_values[4]; let x_131 : i32 = x_6.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_122), f32(x_125), f32(x_128), f32(x_131)); } else { let x_135 : i32 = x_6.x_GLF_uniform_int_values[4]; let x_136 : f32 = f32(x_135); x_GLF_color = vec4(x_136, x_136, x_136, x_136); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }