type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; [[block]] struct buf1 { zero : f32; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_9 : buf1; var x_GLF_color : vec4; fn main_1() { var v0 : vec2; var v1 : vec4; var x_57 : vec4; let x_32 : f32 = x_6.x_GLF_uniform_float_values[0]; v0 = vec2(x_32, x_32); let x_35 : f32 = v0.x; let x_36 : vec4 = vec4(x_35, x_35, x_35, x_35); v1 = x_36; let x_38 : f32 = x_9.zero; let x_40 : f32 = x_6.x_GLF_uniform_float_values[0]; if (!((x_38 == x_40))) { let x_46 : f32 = x_9.zero; let x_48 : f32 = x_6.x_GLF_uniform_float_values[1]; if ((x_46 == x_48)) { return; } let x_53 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_56 : vec2 = (vec2(x_36.y, x_36.z) - vec2(x_53, x_53)); x_57 = vec4(x_36.x, x_56.x, x_56.y, x_36.w); v1 = x_57; } else { discard; } x_GLF_color = x_57; return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }