[[block]] struct buf1 { v1 : vec2; }; type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(1)]] var x_6 : buf1; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_8 : buf0; fn main_1() { var b : bool; b = true; let x_38 : f32 = x_6.v1.x; let x_40 : f32 = x_6.v1.y; if ((x_38 > x_40)) { let x_45 : f32 = x_6.v1.x; let x_47 : f32 = x_6.v1.y; if ((x_45 < x_47)) { b = false; } } let x_51 : bool = b; if (x_51) { let x_10 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_11 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_12 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_13 : i32 = x_8.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_10), f32(x_11), f32(x_12), f32(x_13)); } else { let x_14 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_65 : f32 = f32(x_14); x_GLF_color = vec4(x_65, x_65, x_65, x_65); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }