var x_GLF_color : vec4; fn main_1() { var i : i32; var j : i32; i = 0; j = 1; loop { let x_28 : i32 = i; let x_29 : i32 = j; if ((x_28 < clamp(x_29, 5, 9))) { } else { break; } let x_33 : i32 = i; i = (x_33 + 1); let x_35 : i32 = j; j = (x_35 + 1); } let x_37 : i32 = i; let x_39 : i32 = j; if (((x_37 == 9) && (x_39 == 10))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }