static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; void main_1() { float f = 0.0f; x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); const float x_23 = asfloat(x_6[0].x); f = clamp(x_23, 1.0f, 1.0f); const float x_25 = f; const float x_27 = asfloat(x_6[0].x); if ((x_25 > x_27)) { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } else { x_GLF_color = float4(f, 0.0f, 0.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }