var x_GLF_color : vec4; fn main_1() { var one : f32; one = 1.0; let x_21 : f32 = one; if ((dot(vec2(2.0, 1.0), vec2(1.0, select(x_21, 0.0, true))) != 2.0)) { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } else { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }