[[block]] struct buf0 { zero : i32; }; [[group(0), binding(0)]] var x_8 : buf0; var x_GLF_color : vec4; fn main_1() { var highSigned : i32; var highUnsigned : u32; var i : i32; var data : array; var i_1 : u32; var x_78 : bool; var x_79_phi : bool; highSigned = 1; highUnsigned = 2u; i = 0; loop { let x_42 : i32 = i; let x_43 : i32 = highSigned; let x_46 : i32 = x_8.zero; if ((x_42 < (min(10, x_43) + x_46))) { } else { break; } let x_50 : i32 = i; data[x_50] = 5; continuing { let x_52 : i32 = i; i = (x_52 + 1); } } i_1 = 1u; loop { let x_58 : u32 = i_1; let x_59 : u32 = highUnsigned; let x_62 : i32 = x_8.zero; if ((x_58 < (min(10u, x_59) + bitcast(x_62)))) { } else { break; } let x_67 : u32 = i_1; data[x_67] = 6; continuing { let x_69 : u32 = i_1; i_1 = (x_69 + bitcast(1)); } } let x_72 : i32 = data[0]; let x_73 : bool = (x_72 == 5); x_79_phi = x_73; if (x_73) { let x_77 : i32 = data[1]; x_78 = (x_77 == 6); x_79_phi = x_78; } let x_79 : bool = x_79_phi; if (x_79) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }