type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_8 : buf0; var x_GLF_color : vec4; fn func_f1_(f : ptr) -> i32 { var a : i32; var b : i32; var i : i32; let x_60 : i32 = x_8.x_GLF_uniform_int_values[1]; a = x_60; let x_62 : i32 = x_8.x_GLF_uniform_int_values[2]; b = x_62; let x_64 : i32 = x_8.x_GLF_uniform_int_values[2]; i = x_64; loop { let x_69 : i32 = i; let x_71 : i32 = x_8.x_GLF_uniform_int_values[4]; if ((x_69 < x_71)) { } else { break; } let x_74 : i32 = a; let x_76 : i32 = x_8.x_GLF_uniform_int_values[3]; if ((x_74 > x_76)) { break; } let x_80 : f32 = *(f); let x_83 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_86 : i32 = i; a = ((i32(x_80) - (x_83 / 2)) + x_86); let x_88 : i32 = b; b = (x_88 + 1); continuing { let x_90 : i32 = i; i = (x_90 + 1); } } let x_92 : i32 = b; let x_94 : i32 = x_8.x_GLF_uniform_int_values[0]; if ((x_92 == x_94)) { let x_100 : i32 = x_8.x_GLF_uniform_int_values[1]; return x_100; } else { let x_102 : i32 = x_8.x_GLF_uniform_int_values[2]; return x_102; } return 0; } fn main_1() { var param : f32; param = 0.699999988; let x_34 : i32 = func_f1_(&(param)); let x_36 : i32 = x_8.x_GLF_uniform_int_values[1]; if ((x_34 == x_36)) { let x_42 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_45 : i32 = x_8.x_GLF_uniform_int_values[2]; let x_48 : i32 = x_8.x_GLF_uniform_int_values[2]; let x_51 : i32 = x_8.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_42), f32(x_45), f32(x_48), f32(x_51)); } else { let x_55 : i32 = x_8.x_GLF_uniform_int_values[2]; let x_56 : f32 = f32(x_55); x_GLF_color = vec4(x_56, x_56, x_56, x_56); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }