cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[1]; }; cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int b = 0; int i = 0; a = 0; b = 0; i = 0; while (true) { const int x_36 = i; const int x_38 = asint(x_8[0].x); if ((x_36 < x_38)) { } else { break; } if ((a > 5)) { break; } const int x_46 = asint(x_10[0].x); a = (a + (x_46 / -4)); b = (b + 1); { i = (i + 1); } } if ((b == 3)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }