cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f = 0.0f; int i = 0; float a = 0.0f; const float x_37 = asfloat(x_6[1].x); f = x_37; const int x_39 = asint(x_9[1].x); i = x_39; while (true) { const int x_44 = i; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_46 = asint(x_9[scalar_offset / 4][scalar_offset % 4]); if ((x_44 > x_46)) { } else { break; } a = (1.0f - max(1.0f, float(i))); f = min(max(a, 0.0f), 0.0f); { i = (i - 1); } } const float x_58 = f; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_60 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_58 == x_60)) { const int x_66 = asint(x_9[2].x); const float x_68 = f; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_70 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_GLF_color = float4(float(x_66), x_68, float(x_70), 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }