#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; int func_(constant buf0& x_7) { int i = 0; int const x_53 = x_7.x_GLF_uniform_int_values.arr[0].el; i = x_53; while (true) { int const x_58 = i; i = (x_58 + 1); if (true) { if (true) { int const x_65 = x_7.x_GLF_uniform_int_values.arr[2].el; return x_65; } } { int const x_66 = i; int const x_68 = x_7.x_GLF_uniform_int_values.arr[1].el; if ((x_66 < x_68)) { } else { break; } } } int const x_71 = x_7.x_GLF_uniform_int_values.arr[0].el; return x_71; } void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { int const x_27 = func_(x_7); int const x_29 = x_7.x_GLF_uniform_int_values.arr[2].el; if ((x_27 == x_29)) { int const x_35 = x_7.x_GLF_uniform_int_values.arr[2].el; int const x_38 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_41 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_44 = x_7.x_GLF_uniform_int_values.arr[2].el; *(tint_symbol_4) = float4(float(x_35), float(x_38), float(x_41), float(x_44)); } else { int const x_48 = x_7.x_GLF_uniform_int_values.arr[0].el; float const x_49 = float(x_48); *(tint_symbol_4) = float4(x_49, x_49, x_49, x_49); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_7, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }