#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct tint_array_wrapper_2 { float arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_7, constant buf0& x_9, thread float4* const tint_symbol_5) { float f = 0.0f; tint_array_wrapper_2 arr = {}; f = 2.0f; float const x_37 = x_7.x_GLF_uniform_float_values.arr[0].el; float const x_39 = x_7.x_GLF_uniform_float_values.arr[0].el; float const x_41 = x_7.x_GLF_uniform_float_values.arr[0].el; float const x_43 = x_7.x_GLF_uniform_float_values.arr[0].el; float const x_45 = x_7.x_GLF_uniform_float_values.arr[0].el; float const x_47 = x_7.x_GLF_uniform_float_values.arr[0].el; float const x_49 = x_7.x_GLF_uniform_float_values.arr[0].el; float const x_50 = f; float const x_52 = x_7.x_GLF_uniform_float_values.arr[1].el; float const x_55 = x_7.x_GLF_uniform_float_values.arr[0].el; float const x_57 = x_7.x_GLF_uniform_float_values.arr[0].el; tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_37, x_39, x_41, x_43, x_45, x_47, x_49, pow(x_50, x_52), x_55, x_57}}; arr = tint_symbol_3; int const x_60 = x_9.x_GLF_uniform_int_values.arr[0].el; float const x_62 = arr.arr[x_60]; int const x_65 = x_9.x_GLF_uniform_int_values.arr[3].el; if ((int(x_62) == x_65)) { int const x_71 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_74 = x_9.x_GLF_uniform_int_values.arr[2].el; int const x_77 = x_9.x_GLF_uniform_int_values.arr[2].el; int const x_80 = x_9.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_5) = float4(float(x_71), float(x_74), float(x_77), float(x_80)); } else { int const x_84 = x_9.x_GLF_uniform_int_values.arr[2].el; float const x_85 = float(x_84); *(tint_symbol_5) = float4(x_85, x_85, x_85, x_85); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_7, x_9, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }