cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); int func_() { int ret = 0; int i = 0; ret = 0; i = 3; while (true) { if ((i > (i & 1))) { } else { break; } ret = (ret + 1); { const int x_47 = asint(x_8[0].x); i = (i - x_47); } } return ret; } void main_1() { const int x_29 = func_(); if ((x_29 == 2)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }