[[block]] struct buf0 { minusOne : i32; }; [[group(0), binding(0)]] var x_7 : buf0; var x_GLF_color : vec4; fn main_1() { var minValue : i32; var negMinValue : i32; minValue = -2147483648; let x_25 : i32 = minValue; negMinValue = -(x_25); let x_27 : i32 = negMinValue; let x_28 : i32 = minValue; let x_30 : i32 = x_7.minusOne; if ((x_27 == (x_28 * x_30))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }