static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { uint a = 0u; a = 4u; switch((a / 2u)) { case 2u: { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); break; } default: { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); break; } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }