type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var i : i32; var a : array; let x_32 : i32 = x_6.x_GLF_uniform_int_values[2]; i = x_32; loop { let x_37 : i32 = i; let x_39 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_37 < x_39)) { } else { break; } let x_43 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_44 : i32 = i; let x_46 : i32 = x_6.x_GLF_uniform_int_values[3]; a = array(x_43, ((vec2(x_44, x_44) % vec2(3, x_46))).y); continuing { let x_52 : i32 = i; i = (x_52 + 1); } } let x_55 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_57 : i32 = a[x_55]; let x_60 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_63 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_66 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_68 : i32 = a[x_66]; x_GLF_color = vec4(f32(x_57), f32(x_60), f32(x_63), f32(x_68)); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }