#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int a = 0; int i = 0; int const x_26 = x_6.x_GLF_uniform_int_values.arr[2].el; a = x_26; int const x_28 = x_6.x_GLF_uniform_int_values.arr[2].el; i = x_28; while (true) { int const x_33 = i; int const x_35 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_33 < x_35)) { } else { break; } int const x_38 = i; switch(x_38) { case 0: case -1: { int const x_42 = x_6.x_GLF_uniform_int_values.arr[1].el; a = x_42; break; } default: { break; } } { int const x_43 = i; i = (x_43 + 1); } } int const x_45 = a; int const x_47 = x_6.x_GLF_uniform_int_values.arr[1].el; if ((x_45 == x_47)) { int const x_53 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_56 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_59 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_53), float(x_56), float(x_59), float(x_62)); } else { int const x_66 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_67 = float(x_66); *(tint_symbol_4) = float4(x_67, x_67, x_67, x_67); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }