cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; a = 1; while (true) { const int x_29 = a; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_31 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); if ((x_29 >= x_31)) { break; } if (true) { discard; } a = (a + 1); { if ((a != 1)) { } else { break; } } } if ((a == 1)) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_47 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_50 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_53 = asint(x_6[1].x); x_GLF_color = float4(1.0f, float(x_47), float(x_50), float(x_53)); } else { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_57 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_58 = float(x_57); x_GLF_color = float4(x_58, x_58, x_58, x_58); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }