cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[3]; }; cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float arr[3] = (float[3])0; int a = 0; bool x_69 = false; bool x_79 = false; bool x_70_phi = false; bool x_80_phi = false; const float x_34 = asfloat(x_6[1].x); const uint scalar_offset = ((16u * uint(0))) / 4; const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); const float x_38 = asfloat(x_6[2].x); const float tint_symbol_4[3] = {x_34, x_36, x_38}; arr = tint_symbol_4; a = 0; while (true) { const int x_44 = a; const int x_46 = asint(x_9[1].x); if ((x_44 <= x_46)) { } else { break; } const int x_49 = a; a = (x_49 + 1); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_52 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); arr[x_49] = x_52; } const int x_55 = asint(x_9[1].x); const float x_57 = arr[x_55]; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_59 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const bool x_60 = (x_57 == x_59); x_70_phi = x_60; if (x_60) { const int x_64 = asint(x_9[2].x); const float x_66 = arr[x_64]; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_68 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_69 = (x_66 == x_68); x_70_phi = x_69; } const bool x_70 = x_70_phi; x_80_phi = x_70; if (x_70) { const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_74 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]); const float x_76 = arr[x_74]; const float x_78 = asfloat(x_6[2].x); x_79 = (x_76 == x_78); x_80_phi = x_79; } if (x_80_phi) { const int x_85 = asint(x_9[1].x); const float x_87 = arr[x_85]; const float x_89 = asfloat(x_6[1].x); const float x_91 = asfloat(x_6[1].x); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_93 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); x_GLF_color = float4(x_87, x_89, x_91, x_93); } else { const float x_96 = asfloat(x_6[1].x); x_GLF_color = float4(x_96, x_96, x_96, x_96); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }