type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_9 : buf1; var x_GLF_color : vec4; fn main_1() { var m : mat3x3; var a : i32; var arr : array, 2>; var v : vec3; let x_45 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_46 : f32 = f32(x_45); m = mat3x3(vec3(x_46, 0.0, 0.0), vec3(0.0, x_46, 0.0), vec3(0.0, 0.0, x_46)); let x_52 : i32 = x_6.x_GLF_uniform_int_values[0]; a = x_52; let x_53 : i32 = a; let x_54 : i32 = a; let x_56 : f32 = x_9.x_GLF_uniform_float_values[0]; m[x_53][x_54] = x_56; let x_59 : vec3 = m[1]; let x_61 : vec3 = m[1]; arr = array, 2>(x_59, x_61); let x_64 : f32 = x_9.x_GLF_uniform_float_values[1]; v = vec3(x_64, x_64, x_64); let x_66 : i32 = a; let x_68 : vec3 = arr[x_66]; let x_69 : vec3 = v; v = (x_69 + x_68); let x_71 : vec3 = v; let x_73 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_76 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_79 : i32 = x_6.x_GLF_uniform_int_values[1]; if (all((x_71 == vec3(f32(x_73), f32(x_76), f32(x_79))))) { let x_88 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_91 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_94 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_97 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_88), f32(x_91), f32(x_94), f32(x_97)); } else { let x_101 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_102 : f32 = f32(x_101); x_GLF_color = vec4(x_102, x_102, x_102, x_102); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }