cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[3]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_12 : register(b0, space0) { uint4 x_12[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); int f1_() { int i = 0; int A[10] = (int[10])0; int a = 0; const int x_56 = asint(x_8[2].x); i = x_56; while (true) { const int x_61 = i; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_63 = asint(x_8[scalar_offset / 4][scalar_offset % 4]); if ((x_61 < x_63)) { } else { break; } const int x_66 = i; const int x_68 = asint(x_8[2].x); A[x_66] = x_68; { i = (i + 1); } } a = -1; const float x_73 = gl_FragCoord.y; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_75 = asfloat(x_12[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_73 >= x_75)) { const int x_80 = (a + 1); a = x_80; const int x_82 = asint(x_8[1].x); A[x_80] = x_82; } const int x_85 = asint(x_8[2].x); const int x_87 = A[x_85]; const int x_89 = asint(x_8[1].x); if ((x_87 == x_89)) { const int x_95 = (a + 1); a = x_95; const int x_97 = A[x_95]; return x_97; } else { const int x_99 = asint(x_8[1].x); return x_99; } return 0; } void main_1() { int i_1 = 0; const int x_42 = f1_(); i_1 = x_42; const int x_44 = asint(x_8[1].x); const int x_46 = i_1; const int x_48 = i_1; const int x_51 = asint(x_8[1].x); x_GLF_color = float4(float(x_44), float(x_46), float(x_48), float(x_51)); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }