type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var count0 : i32; var count1 : i32; var i : i32; let x_29 : i32 = x_6.x_GLF_uniform_int_values[2]; count0 = x_29; let x_31 : i32 = x_6.x_GLF_uniform_int_values[2]; count1 = x_31; let x_33 : i32 = x_6.x_GLF_uniform_int_values[2]; i = x_33; loop { let x_38 : i32 = i; let x_40 : i32 = x_6.x_GLF_uniform_int_values[4]; if ((x_38 < x_40)) { } else { break; } let x_43 : i32 = i; switch(x_43) { case 0, 1: { let x_47 : i32 = count0; count0 = (x_47 + 1); fallthrough; } case 2, 3: { let x_49 : i32 = count1; count1 = (x_49 + 1); } default: { } } continuing { let x_51 : i32 = i; i = (x_51 + 1); } } let x_53 : i32 = count1; let x_55 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_53 == x_55)) { let x_61 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_64 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_67 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_70 : i32 = x_6.x_GLF_uniform_int_values[3]; x_GLF_color = vec4(f32(x_61), f32(x_64), f32(x_67), f32(x_70)); } else { let x_74 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_75 : f32 = f32(x_74); x_GLF_color = vec4(x_75, x_75, x_75, x_75); } let x_77 : i32 = count0; let x_79 : i32 = x_6.x_GLF_uniform_int_values[1]; if ((x_77 != x_79)) { let x_84 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_85 : f32 = f32(x_84); x_GLF_color = vec4(x_85, x_85, x_85, x_85); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }