type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; var gl_FragCoord : vec4; [[group(0), binding(0)]] var x_9 : buf0; var x_GLF_color : vec4; [[group(0), binding(1)]] var x_14 : buf1; fn f1_f1_(a : ptr) -> f32 { var b : i32; var c : f32; b = 8; let x_71 : f32 = gl_FragCoord.y; let x_73 : f32 = x_9.x_GLF_uniform_float_values[0]; if ((x_71 >= x_73)) { let x_77 : i32 = b; b = (x_77 + 1); let x_79 : i32 = b; b = (x_79 + 1); } let x_81 : f32 = *(a); let x_83 : f32 = x_9.x_GLF_uniform_float_values[1]; if ((x_81 < x_83)) { let x_88 : f32 = x_9.x_GLF_uniform_float_values[1]; return x_88; } let x_89 : i32 = b; c = f32(clamp(x_89, 0, 2)); let x_92 : f32 = c; return x_92; } fn main_1() { var a_1 : f32; var param : f32; let x_43 : f32 = x_9.x_GLF_uniform_float_values[1]; param = x_43; let x_44 : f32 = f1_f1_(&(param)); a_1 = x_44; let x_45 : f32 = a_1; let x_47 : f32 = x_9.x_GLF_uniform_float_values[2]; if ((x_45 == x_47)) { let x_53 : i32 = x_14.x_GLF_uniform_int_values[1]; let x_56 : i32 = x_14.x_GLF_uniform_int_values[0]; let x_59 : i32 = x_14.x_GLF_uniform_int_values[0]; let x_62 : i32 = x_14.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_53), f32(x_56), f32(x_59), f32(x_62)); } else { let x_66 : i32 = x_14.x_GLF_uniform_int_values[0]; let x_67 : f32 = f32(x_66); x_GLF_color = vec4(x_67, x_67, x_67, x_67); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }