static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_14 : register(b1, space0) { uint4 x_14[2]; }; float f1_f1_(inout float a) { int b = 0; float c = 0.0f; b = 8; const float x_71 = gl_FragCoord.y; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_73 = asfloat(x_9[scalar_offset / 4][scalar_offset % 4]); if ((x_71 >= x_73)) { b = (b + 1); b = (b + 1); } const float x_81 = a; const float x_83 = asfloat(x_9[1].x); if ((x_81 < x_83)) { const float x_88 = asfloat(x_9[1].x); return x_88; } c = float(clamp(b, 0, 2)); return c; } void main_1() { float a_1 = 0.0f; float param = 0.0f; const float x_43 = asfloat(x_9[1].x); param = x_43; const float x_44 = f1_f1_(param); a_1 = x_44; const float x_45 = a_1; const float x_47 = asfloat(x_9[2].x); if ((x_45 == x_47)) { const int x_53 = asint(x_14[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_56 = asint(x_14[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_59 = asint(x_14[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_62 = asint(x_14[1].x); x_GLF_color = float4(float(x_53), float(x_56), float(x_59), float(x_62)); } else { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_66 = asint(x_14[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_67 = float(x_66); x_GLF_color = float4(x_67, x_67, x_67, x_67); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }