type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr_1; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_6 : buf0; var gl_FragCoord : vec4; [[group(0), binding(1)]] var x_9 : buf1; fn main_1() { var i : i32; let x_34 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_35 : f32 = f32(x_34); x_GLF_color = vec4(x_35, x_35, x_35, x_35); let x_38 : f32 = gl_FragCoord.y; let x_40 : f32 = x_9.x_GLF_uniform_float_values[0]; i = (1 << bitcast(select(1, 2, (x_38 >= x_40)))); loop { var x_57 : bool; var x_58_phi : bool; let x_48 : i32 = i; let x_50 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_51 : bool = (x_48 != x_50); x_58_phi = x_51; if (x_51) { let x_54 : i32 = i; let x_56 : i32 = x_6.x_GLF_uniform_int_values[1]; x_57 = (x_54 < x_56); x_58_phi = x_57; } let x_58 : bool = x_58_phi; if (x_58) { } else { break; } let x_61 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_64 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_67 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_70 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_61), f32(x_64), f32(x_67), f32(x_70)); continuing { let x_73 : i32 = i; i = (x_73 + 1); } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }