static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[3]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[1]; }; void main_1() { int i = 0; const int x_34 = asint(x_6[2].x); const float x_35 = float(x_34); x_GLF_color = float4(x_35, x_35, x_35, x_35); const float x_38 = gl_FragCoord.y; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_40 = asfloat(x_9[scalar_offset / 4][scalar_offset % 4]); i = (1 << asuint(((x_38 >= x_40) ? 2 : 1))); while (true) { bool x_57 = false; bool x_58_phi = false; const int x_48 = i; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_50 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const bool x_51 = (x_48 != x_50); x_58_phi = x_51; if (x_51) { const int x_54 = i; const int x_56 = asint(x_6[1].x); x_57 = (x_54 < x_56); x_58_phi = x_57; } if (x_58_phi) { } else { break; } const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_61 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_64 = asint(x_6[2].x); const int x_67 = asint(x_6[2].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_70 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(float(x_61), float(x_64), float(x_67), float(x_70)); { i = (i + 1); } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }