cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[12]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); int f_i1_(inout int a) { int i = 0; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_16 = asint(x_8[scalar_offset / 4][scalar_offset % 4]); i = x_16; while (true) { const int x_17 = i; const int x_18 = asint(x_8[6].x); if ((x_17 < x_18)) { } else { break; } const int x_19 = i; const int x_20 = asint(x_8[2].x); if ((x_19 > x_20)) { const int x_21 = a; return x_21; } { i = (i + 1); } } const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_24 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); return x_24; } void main_1() { int ref[10] = (int[10])0; int i_1 = 0; int a_1[10] = (int[10])0; int param = 0; int param_1 = 0; int i_2 = 0; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_25 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_26 = asint(x_8[1].x); ref[x_25] = x_26; const int x_27 = asint(x_8[11].x); const int x_28 = asint(x_8[2].x); ref[x_27] = x_28; const int x_29 = asint(x_8[1].x); const int x_30 = asint(x_8[3].x); ref[x_29] = x_30; const int x_31 = asint(x_8[2].x); const int x_32 = asint(x_8[4].x); ref[x_31] = x_32; const int x_33 = asint(x_8[3].x); const int x_34 = asint(x_8[5].x); ref[x_33] = x_34; const int x_35 = asint(x_8[4].x); const int x_36 = asint(x_8[6].x); ref[x_35] = x_36; const int x_37 = asint(x_8[5].x); const int x_38 = asint(x_8[7].x); ref[x_37] = x_38; const int x_39 = asint(x_8[8].x); const int x_40 = asint(x_8[8].x); ref[x_39] = x_40; const int x_41 = asint(x_8[9].x); const int x_42 = asint(x_8[9].x); ref[x_41] = x_42; const int x_43 = asint(x_8[10].x); const int x_44 = asint(x_8[10].x); ref[x_43] = x_44; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_45 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); i_1 = x_45; while (true) { const int x_46 = i_1; const int x_47 = asint(x_8[6].x); if ((x_46 < x_47)) { } else { break; } a_1[i_1] = i_1; const int x_50 = i_1; const int x_51 = asint(x_8[6].x); const int x_52 = asint(x_8[1].x); if ((x_50 < (x_51 / x_52))) { const int x_54 = i_1; const int x_55 = i_1; const int x_56 = asint(x_8[1].x); a_1[x_54] = (x_55 + x_56); const int x_58 = i_1; const int x_59 = asint(x_8[6].x); if ((x_58 < x_59)) { { i_1 = (i_1 + 1); } continue; } const int x_60 = i_1; const int x_61 = i_1; const int x_62 = asint(x_8[8].x); a_1[x_60] = (x_61 + x_62); const int x_65 = a_1[i_1]; param = x_65; const int x_66 = f_i1_(param); const int x_67 = asint(x_8[8].x); if ((x_66 < x_67)) { const int x_182_save = i_1; const int x_69 = a_1[x_182_save]; a_1[x_182_save] = (x_69 - 1); } } else { const int x_72 = a_1[i_1]; param_1 = x_72; const int x_73 = f_i1_(param_1); const int x_74 = asint(x_8[8].x); if ((x_73 < x_74)) { const int x_75 = i_1; const int x_76 = asint(x_8[4].x); const int x_77 = a_1[x_75]; a_1[x_75] = (x_77 + x_76); } } { i_1 = (i_1 + 1); } } const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_81 = asint(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]); i_2 = x_81; while (true) { const int x_82 = i_2; const int x_83 = asint(x_8[6].x); if ((x_82 < x_83)) { } else { break; } const int x_85 = a_1[i_2]; const int x_87 = ref[i_2]; if ((x_85 != x_87)) { const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_88 = asint(x_8[scalar_offset_5 / 4][scalar_offset_5 % 4]); const float x_205 = float(x_88); x_GLF_color = float4(x_205, x_205, x_205, x_205); return; } { i_2 = (i_2 + 1); } } const int x_91 = asint(x_8[11].x); const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_92 = asint(x_8[scalar_offset_6 / 4][scalar_offset_6 % 4]); const uint scalar_offset_7 = ((16u * uint(0))) / 4; const int x_93 = asint(x_8[scalar_offset_7 / 4][scalar_offset_7 % 4]); const int x_94 = asint(x_8[11].x); x_GLF_color = float4(float(x_91), float(x_92), float(x_93), float(x_94)); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }