static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[2]; }; cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[2]; }; void main_1() { float a = 0.0f; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_10 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); const int x_11 = asint(x_5[1].x); const int x_12 = asint(x_5[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_13 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(float(x_10), float(x_11), float(x_12), float(x_13)); const float x_45 = asfloat(x_8[1].x); a = (x_45 - (asfloat(0x7fc00000u) * floor((x_45 / asfloat(0x7fc00000u))))); const float x_47 = a; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_49 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_47 != x_49)) { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_54 = asfloat(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color.y = x_54; } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }