#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, constant buf1& x_7, thread float4* const tint_symbol_4) { float const x_31 = x_5.x_GLF_uniform_float_values.arr[0].el; if ((sqrt(x_31) < -1.0f)) { int const x_10 = x_7.x_GLF_uniform_int_values.arr[1].el; float const x_38 = float(x_10); *(tint_symbol_4) = float4(x_38, x_38, x_38, x_38); } else { int const x_11 = x_7.x_GLF_uniform_int_values.arr[0].el; float const x_41 = float(x_11); int const x_12 = x_7.x_GLF_uniform_int_values.arr[1].el; float const x_43 = float(x_12); *(tint_symbol_4) = float4(x_41, x_43, x_43, x_41); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]], constant buf1& x_7 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, x_7, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }