static int x_GLF_global_loop_count = 0; cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[3]; }; cbuffer cbuffer_x_10 : register(b1, space0) { uint4 x_10[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f = 0.0f; int i = 0; x_GLF_global_loop_count = 0; const float x_36 = asfloat(x_7[1].x); f = x_36; const int x_38 = asint(x_10[1].x); i = x_38; while (true) { const int x_43 = i; const int x_45 = asint(x_10[2].x); if ((x_43 < x_45)) { } else { break; } const float x_48 = f; const float x_50 = asfloat(x_7[1].x); if ((x_48 > x_50)) { } f = 1.0f; const float x_55 = asfloat(x_7[2].x); f = ((1.0f - clamp(x_55, 1.0f, f)) + float(i)); { i = (i + 1); } } const float x_64 = f; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_66 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); if ((x_64 == x_66)) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_72 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_75 = asint(x_10[1].x); const int x_78 = asint(x_10[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_81 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_GLF_color = float4(float(x_72), float(x_75), float(x_78), float(x_81)); } else { const int x_85 = asint(x_10[1].x); const float x_86 = float(x_85); x_GLF_color = float4(x_86, x_86, x_86, x_86); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }