#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_11, thread float4* const tint_symbol_4) { float a = 0.0f; float b = 0.0f; float c = 0.0f; int i = 0; float const x_35 = x_6.x_GLF_uniform_float_values.arr[1].el; a = x_35; float const x_37 = x_6.x_GLF_uniform_float_values.arr[1].el; b = x_37; float const x_39 = x_6.x_GLF_uniform_float_values.arr[1].el; c = x_39; int const x_41 = x_11.x_GLF_uniform_int_values.arr[1].el; i = x_41; while (true) { int const x_46 = i; int const x_48 = x_11.x_GLF_uniform_int_values.arr[0].el; if ((x_46 < x_48)) { } else { break; } int const x_51 = i; int const x_53 = x_11.x_GLF_uniform_int_values.arr[2].el; if ((x_51 == x_53)) { float const x_57 = a; float const x_60 = x_6.x_GLF_uniform_float_values.arr[1].el; b = (dfdx(x_57) + x_60); } float const x_62 = a; c = dfdx(x_62); float const x_64 = c; float const x_65 = b; a = (x_64 / x_65); { int const x_67 = i; i = (x_67 + 1); } } float const x_69 = a; float const x_71 = x_6.x_GLF_uniform_float_values.arr[0].el; if ((x_69 == x_71)) { int const x_77 = x_11.x_GLF_uniform_int_values.arr[2].el; int const x_80 = x_11.x_GLF_uniform_int_values.arr[1].el; int const x_83 = x_11.x_GLF_uniform_int_values.arr[1].el; int const x_86 = x_11.x_GLF_uniform_int_values.arr[2].el; *(tint_symbol_4) = float4(float(x_77), float(x_80), float(x_83), float(x_86)); } else { int const x_90 = x_11.x_GLF_uniform_int_values.arr[1].el; float const x_91 = float(x_90); *(tint_symbol_4) = float4(x_91, x_91, x_91, x_91); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_11 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_11, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }