type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var i : i32; let x_27 : i32 = x_6.x_GLF_uniform_int_values[3]; a = x_27; i = 0; loop { let x_32 : i32 = i; if ((x_32 < 3)) { } else { break; } let x_35 : i32 = i; let x_37 : i32 = x_6.x_GLF_uniform_int_values[1]; if ((x_35 == x_37)) { let x_42 : i32 = a; a = (x_42 + 1); } else { let x_44 : i32 = a; let x_45 : i32 = i; a = (x_44 / x_45); } continuing { let x_47 : i32 = i; i = (x_47 + 1); } } let x_49 : i32 = a; let x_51 : i32 = x_6.x_GLF_uniform_int_values[2]; if ((x_49 == x_51)) { let x_57 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_60 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_63 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_66 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_57), f32(x_60), f32(x_63), f32(x_66)); } else { let x_70 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_71 : f32 = f32(x_70); x_GLF_color = vec4(x_71, x_71, x_71, x_71); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }