#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct tint_array_wrapper_2 { float arr[5]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5) { tint_array_wrapper_2 arr = {}; int i = 0; int j = 0; float const x_38 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_42 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_44 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_46 = x_6.x_GLF_uniform_float_values.arr[0].el; tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_38, x_40, x_42, x_44, x_46}}; arr = tint_symbol_3; int const x_49 = x_9.x_GLF_uniform_int_values.arr[1].el; i = x_49; j = 0; while (true) { int const x_54 = i; int const x_56 = x_9.x_GLF_uniform_int_values.arr[0].el; if ((x_54 < x_56)) { } else { break; } int const x_59 = j; if ((x_59 < -1)) { break; } int const x_63 = j; float const x_65 = arr.arr[x_63]; arr.arr[x_63] = (x_65 + 1.0f); { int const x_68 = i; i = (x_68 + 1); int const x_70 = j; j = (x_70 + 1); } } float const x_73 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_75 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_77 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_79 = x_6.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_5) = float4(x_73, x_75, x_77, x_79); int const x_82 = x_9.x_GLF_uniform_int_values.arr[1].el; i = x_82; while (true) { int const x_87 = i; int const x_89 = x_9.x_GLF_uniform_int_values.arr[0].el; if ((x_87 < x_89)) { } else { break; } int const x_92 = i; float const x_94 = arr.arr[x_92]; if (!((x_94 == 2.0f))) { float const x_99 = x_6.x_GLF_uniform_float_values.arr[1].el; *(tint_symbol_5) = float4(x_99, x_99, x_99, x_99); } { int const x_101 = i; i = (x_101 + 1); } } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_6, x_9, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }